f)Pretty bad when mods have to be created just to get the extra information we need when constructing ships, IE the total power of the ship (not known without a mod), best course to take to a planet (not known without a mod).get the picture? Most help wont come because those videos either use equipment that Developers turn around and buried in the tech tree to make things harder(just more time consuming and annoying really) or like I said, they're using help mods that we just dont have.
e)Just about ALL the you tube "help" videos are mod users from PC explaining how to do things WITH MODS INSTALLED.absolutely no help to console users that cannot install the same mods. There are a few science collect missions that arent that bad but EVERYTHING else is overly complicated to perform and a big time waste compared to the money/science you get for performing. For example in the tutorial the spaceships have ALOT of tech you cant unlock without HORRID grinding for science points to unlock.so your stuck unlocking little parts of things you need to make missions successful, example, I just unlocked thruster block but the RCS to control it is buried further in the tech tree.stupidest tech tree i've EVER seen where it gives you half of what you need and no way to use it! d)Absolute GARBAGE missions on campaign.go take a jet engine and splash down/test it in the water.WHO THE HELL TRIES TO LAND A JET IN THE WATER TO TEST THE ENGINE? Just about EVERY mission is like this, pointless and terrible. c)Nasa has a WHOLE TEAM to help figure out aerodynamics,thrust to weight ratios, rocket designs, navigation, etc.Kerbal Space has JUST YOU to do all that, oh and the tutorials are terrible and does not go over game concepts well enough.
b)CONSTANT lag where mouse cursor will bug out and off the screen/not be responsive for a few clicks, especially game breaking in a game where they ask you to perform quick moves in short windows but either mouse disappears or its slow to respond due to it being a TERRIBLE port over from PC.
It’s a love letter to physics and NASA, but it’s still impressive to see watch it escape the gravity of its humble beginnings to find huge success on PC and now, potentially, on console as well.4/10 due to: a)controls are HORRIBLE for console, mouse cursor slow to move in a game where reaction time is everything.ī)CONSTANT lag 4/10 due to: a)controls are HORRIBLE for console, mouse cursor slow to move in a game where reaction time is everything.
In those early days, players could only build ships and test fly them with no real mission structure or purpose. Since then, Squad has constantly updated and added content until it released the “final” 1.0 version in April. These days, the game has a fully fleshed out campaign - and that likely makes it an experience that could work on console.
The game started as an Early Access project where people could buy access to play it before it was even close to finished. This is a big move for Squad and Kerbal Space Program. We’ve also asked the studio if it has plans to bring Kerbal to PlayStation 4 as well. We’ll udpate this post once we know more about a release date or time frame. We’ve reached out to Squad for more about this port as details are light right now. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.